BRANDS & GAMING The computer gaming phenomenon and its impact on brands and businesses

dc.contributor.editorNichols, David
dc.contributor.editorFarrand, Tom
dc.date.accessioned2019-09-09T06:07:42Z
dc.date.accessioned2024-07-02T11:51:39Z
dc.date.available2019-09-09T06:07:42Z
dc.date.available2024-07-02T11:51:39Z
dc.date.issued2006
dc.identifier.urihttps://drs.ess.gov.et/handle/123456789/80788
dc.language.isoenen_US
dc.publisherDavid Nichols, Tom Farrand,en_US
dc.subjectBRANDS & GAMINGen_US
dc.titleBRANDS & GAMING The computer gaming phenomenon and its impact on brands and businessesen_US
dc.typeBooken_US

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