BRANDS & GAMING The computer gaming phenomenon and its impact on brands and businesses
| dc.contributor.editor | Nichols, David | |
| dc.contributor.editor | Farrand, Tom | |
| dc.date.accessioned | 2019-09-09T06:07:42Z | |
| dc.date.accessioned | 2024-07-02T11:51:39Z | |
| dc.date.available | 2019-09-09T06:07:42Z | |
| dc.date.available | 2024-07-02T11:51:39Z | |
| dc.date.issued | 2006 | |
| dc.identifier.uri | https://drs.ess.gov.et/handle/123456789/80788 | |
| dc.language.iso | en | en_US |
| dc.publisher | David Nichols, Tom Farrand, | en_US |
| dc.subject | BRANDS & GAMING | en_US |
| dc.title | BRANDS & GAMING The computer gaming phenomenon and its impact on brands and businesses | en_US |
| dc.type | Book | en_US |