3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic

dc.contributor.editorH. Eberly, David
dc.date.accessioned2019-02-25T12:58:29Z
dc.date.accessioned2024-06-27T15:50:55Z
dc.date.available2019-02-25T12:58:29Z
dc.date.available2024-06-27T15:50:55Z
dc.date.issued2005
dc.identifier.isbn0-12-229064-X
dc.identifier.urihttps://drs.ess.gov.et/handle/123456789/47545
dc.language.isoenen_US
dc.publisherServices Manager Simon Crumpen_US
dc.subjectEngineering Real-Time Applications with Wild Magicen_US
dc.title3D Game Engine Architecture Engineering Real-Time Applications with Wild Magicen_US
dc.typeBooken_US

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