3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic
| dc.contributor.editor | H. Eberly, David | |
| dc.date.accessioned | 2019-02-25T12:58:29Z | |
| dc.date.accessioned | 2024-06-27T15:50:55Z | |
| dc.date.available | 2019-02-25T12:58:29Z | |
| dc.date.available | 2024-06-27T15:50:55Z | |
| dc.date.issued | 2005 | |
| dc.identifier.isbn | 0-12-229064-X | |
| dc.identifier.uri | https://drs.ess.gov.et/handle/123456789/47545 | |
| dc.language.iso | en | en_US |
| dc.publisher | Services Manager Simon Crump | en_US |
| dc.subject | Engineering Real-Time Applications with Wild Magic | en_US |
| dc.title | 3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic | en_US |
| dc.type | Book | en_US |